Our funding opportunity for teachers and academics to teach their subjects and curriculum across mobile, desktop and VR is now closed. If you have any questions about your submission or would like to speak to our team, please get in touch.


Deliver practicals remotely, for hands-on teaching.

Teach complex subjects more effectively.

Improve the in-person learning experience.

Share your subject on browser, mobile & VR.

All ideas welcome

From delivering a lecture inside the body to experimenting with COVID-19 in a virtual virology lab, we welcome ideas that help students learn by doing through the power of immersive technology.

Open to all disciplines, we invite educators to submit (in 200 words or less) an immersive teaching idea that will bring your subject to life.

Why enter?

  • All entrants will receive a free license for edify for one semester.
  • The best ideas will be funded and built by edify, delivered to the successful educator this academic year 20/21.


Inspire me

Application process

Stage 1 - Submit your idea Complete

Tell us in 200 words or less your idea for an engaging and immersive educational experience by 30th September 2020. Video submissions will be looked on favourably!

Stage 2 - Refine your idea In progress

Shortlisted entrants will receive an edify tutorial with The University of Glasgow VR & AR academic Dr Neil McDonnell and a 1-2-1 briefing call with the edify product team to further refine the teaching requirements. We'll collaborate with shortlisted applicants to submit a final funding pitch for a virtual lesson.

Stage 3 - Winners announced

Our team will select a final list of entries to move forward into development. The number of virtual lessons produced will be dependant on the complexity of the idea. At this stage, we will announce our collaboration with winning entrants and their institutions on social media. 

Stage 4 - Create your lesson

Development begins. Virtual lessons will be created in collaboration with each winner, to be delivered on the edify platform for applicants’ institutions.

Immersive learning

edify is a platform that uses virtual reality and video conferencing to enable accessible, immersive and engaging educational experiences.

Educators can demonstrate concepts in virtual laboratories, spaces or worlds while students interact and observe. Over time, the library of experiences will grow to cover all disciplines, and allow for even richer, more collaborative digital learning experience.

Get inspired

Watch the video of virtual lessons developed by edify in partnership with The University of Glasgow.




  • Win-A-Lab is a global competition open to teachers and schools, higher education institutions and professional academics, around the world.
  • Entries will be judged by the edify product team and academics.
  • Submissions will be judged on the quality of learning outcomes for the subject area and the usability across educational institutions.
  • We look favourability on ideas that educate students in impossible ways.
  • Teams from multiple institutions can submit.
  • Applicants can enter a maximum of 5 ideas.
  • Deadline: Submission closes on 30th September 2020.
  • Successful ideas will be built by the edify product team.
  • Academics must participate in briefing calls and collaborate with the edify product team to develop the teaching idea into a virtual lab for the edify platform.
  • Labs will be shipped by semester 2 of academic year 20/21.
  • Win-A-Lab is part of the edify early adopter programme.
  • To get your idea funded, entrants must participate in recorded demo calls with the edify team.
  • We’ll create the environment and the teaching tool, you deliver the lesson. Entrants must commit to case study development in collaboration with the edify team.
  • The funding is granted to the development of an edify virtual lesson, not the the winning individual, business or institution.
  • The funding is the equivalent monetary value of a development budget to build the virtual lesson based on the winning idea. No funding will be disbursed by Sublime.
  • To qualify for a free 3 month license, entrants must be employed by an academic institution or work within the education sector, granted at the discretion of the edify product team.
  • The author owns the copyright to all material submitted to the competition and grants Sublime an exclusive, royalty-free, licence to that material.
  • Sublime owns copyright to all content produced, such as 3D environments, animations, games, videos, etc.
  • If an academic idea is built by Sublime for the edify platform, the author will receive a royalty-free perpetual, non-commercial license to the produced content.
  • If you have any questions about your submission, please get in touch with our team at collaborate@edify.ac