Edify Support

From Hardware and Software setup to jumping into your first lesson, the edify support pages will cover all the functionality you require to get started with virtual teaching.

3D Objects

To add an object into your scene, navigate to the “Objects” tab on the "Lecturn" panel.

Select an object from the list and it will appear in an appropriate location within the current environment.

To add a new object that's not on the list, click on “Import file” to select one.

If you select a model, a context menu will appear with some options.

In VR mode, you can use the grip buttons on your controllers to move, rotate, and scale the object. If you're stuck, check out the VR controllers guide here.

In desktop mode, you will have the option to select “Transform”.

A further menu will open and you can choose from the same options that you can perform in VR – move, rotate, and scale.

The next option is to duplicate an object. This will create an exact copy of the object nearby to the current one to move, rotate and scale.

To delete the object from the scene, select "Remove Model".

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Adding 3D Objects to a Scene

3D Objects can be added to a Scene through the Objects tab of the Lectern.

Once you've opened the Objects tab, navigate to the card for the 3D model you want to add. You may find it helpful to toggle off the Media and Props groups so you can only see cards for 3D models.

When you've found the model you want, simply press the "Place" button on the card. You will then have an arc from your controller or mouse with a preview of the model at the far end.

You can rotate the model using the left and right buttons on your VR controller, or the ; and # buttons on your keyboard. You can also make the model smaller or larger using the up and down buttons on your controller, or the O and P buttons on your keyboard.

To place the model, point somewhere on the ground, and press the trigger button or left click.

Adding 3D Objects to a Scene

Moving an Object

Objects can be moved in both VR and Desktop.

In VR, point at an Object and use the grip button (under your middle finger) on one of your controllers to grab it. You can then move the Object around by moving your hand. To scale or rotate an Object, point at it with both controllers, grab it with both hands, then move your hands around relative to each other.

In desktop, press on the model with the mouse, and select the Transform button from the Context Menu. Here, you can choose between Move, Scale and Rotate. Each will create a different set of Red, Blue and Green lines on the object, referring to each of the X, Y and Z axes. Point and grab these to interact with the Object.

For more guidance on the controls, check out our control basics guide.

Moving an Object

Object Layers

3D Models are often made up of many component parts, which can be useful to interact with on an individual basis. The Object Layers menu enables you to view the hierarchy of a 3D model. These will be broken down into groups of Parent and Children components.

Each component has a number of interactions:

  • X-Ray
  • Hide / Show
  • Highlight

You can find out more about these in our Layers article.

Object Layers

Object Slicing

Object Slicing gives us the power to shear away sections of our Object to reveal what is underneath, or reduce it to a particular section.

When you select the Slicing tool, you will see three sliders, one for each axis.

The sliders at either end will allow you to shear the object from either direction in that axis. You can also combine all 6 directions to narrow down the object to a very particular part, or simply slice away to show the inside.

Object Slicing

Other Tools

You can add a copy of an object to the scene by using the Duplicate Object button. The new object will appear between you and the current object.

You can remove an object from the scene entirely by using the Remove Object button. Note that this doesn't remove the object from your lesson - you can still add it back into a scene through the Objects tab.

Auto-Frame is used to turn any currently broadcasting camera to focus on the selected object. You can learn more about the broadcasting tools here.

Other Tools

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