A Quick Start to Edify as a Teacher

We will cover all the steps you need to get started with edify. This page will cover the basics of creating an account, logging in, and installing the edify launcher and Lesson Creator for teachers. For guides on creating, broadcasting, or joining a lesson, please go to our Getting Started page.

Broadcast Suite

The "Broadcast Suite" let's you broadcast any point of view from within your edify Lesson.

There are three sections to this: the "Broadcasting" tab on the "Lectern" panel, the "Broadcast" cameras that these create, and the "Conference" window.

The "Broadcasting" tab consists of four boxes (one for the headset, and three for the broadcast cameras), a start/stop broadcasting button, and a timer to track how long you have been sharing your Lesson.

When the "Start broadcasting" button is pressed, the icon will change to a red stop symbol, and the timer will begin counting up.

The box with a red border indicates which point of view is currently being broadcast. To add new cameras into the scene, select the "Add new" in one of the empty boxes.

Once a camera has been added, you can hover over it's box. From here, you can either choose to "Broadcast" from the camera instead, or "Remove" it from the scene.

The cameras appear as 3D models within the scene. In VR, position the cameras the same way you would move a 3D object. In desktop mode, press the tab in the top left to open the manipulation tools for use with the edify Screens. Here, you can move and rotate the camera.

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Overview

The "Broadcast Suite" let's you broadcast any point of view from within your edify Lesson.

There are two main sections to this: the Broadcasting tab on the Lectern panel, and the Broadcast cameras that this creates.

The Broadcast itself can be output in two different modes - the edify camera, which is a virtual camera which replaces the user's webcam on conference calls, or the Screenshare window, which is primarily used when sharing Teams audio.

Broadcasting Tab

The Broadcasting tab consists of four boxes (one for the headset, and three for the broadcast cameras), a start/stop broadcasting button, a timer to track how long you have been sharing your Lesson, and also the toggle for the screenshare window.

When the "Start broadcasting" button is pressed, the icon will change to a red stop symbol, and the timer will begin counting up. When this is active, your currently selected camera (indicated by the red outline) will start outputting to both the edify camera and the screenshare window.

If you want to share the broadcast using the screen share window rather than the virtual camera, you can use the toggle in the top right to turn this on. This just appears as a new full screen window called Edify Broadcast, which you can share directly using your conferencing software.

Adding broadcast cameras

Broadcast cameras are used to show static perspectives that enable you to walk around freely, rather than having viewers watching from your perspective. This is useful when presenting 2D content, so you can stand in front of a board and present to the camera, or if you are particularly prone to head movement when talking.

You can have 3 cameras set up per scene, indicated by the three boxes aside from your own perspective. To add new cameras to a scene, you have two options.

The first is to add a camera in front of you, which you can then place by hand. To do this, simply press "Add New" inside any of the three empty boxes. The camara will appear a short distance in front of you.

The second is to add the camera to capture your current view. To do this, hover over the top left box that shows your perspective, and press the "New from this view" button. This will place a camera to capture your exact perspective at the point when you press the button. This removes the need to move the camera by hand, if you're confident with finding the positioning yourself.

Using broadcast cameras

Broadcast cameras appear as 3D models of cameras, with an options button in the top right corner. While they are not broadcasting, they have a blue light, which is replaced with a red light once they are selected to broadcast. You do this through the Broadcasting tab by hovering over their respective box, and pressing the "Broadcast" button.

Broadcast cameras are moved in VR by pointing at them and grabbing with the trigger button. You can then move the camera to where it needs to be, and release the trigger to let it go.

In desktop, you instead access the Options menu on the camera, and use the same translation tools as Objects, except without the ability to scale the camera.

The "Auto-level" toggle enables you to prevent the camera from being on a sideways slant - when the toggle is enabled, the camera will always snap to being upright.

Finally, you can remove the camera either by using the Remove Camera button in the options menu, or pressing Remove on the Broadcasting tab.

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