A Quick Start to Edify as a Teacher

We will cover all the steps you need to get started with edify. This page will cover the basics of creating an account, logging in, and installing the edify launcher and Lesson Creator for teachers. For guides on creating, broadcasting, or joining a lesson, please go to our Getting Started page.
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Custom Environments

Custom Environments can be created from any image, video or 3D model that you have added in to one of your edify lessons. Images and Videos will appear as 360 environments, while 3D objects will attempt to use the model at it's default size as a custom environment, similar to the edify environments.

Note: While all of the specified content can be used as environments, not all will be suitable. Using 360 content or large models as environments is generally recommended.

To specify your content as being an environment rather than a normal object, go to the Objects tab, and find the corresponding card for that content. If it is a compatible file type, in the bottom left there will be a "Move to Custom Environment" option. When you select this, you will need to confirm the move, as the content will not be available to be placed as a normal object while it is functioning as an environment.

Once you have specifed the object, move to the Environments tab, and select the Custom subtab. Here, you will find a list of all content you have selected to be custom environments. These work the same as normal edify environments, information on which can be found here.

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Choosing a Custom Environment

Custom Environments can be created from any image, video or 3D model that you have added in to one of your edify lessons. Images and Videos will appear as 360 environments, while 3D objects will attempt to use the model at it's default size as a custom environment, similar to the edify environments.

Note: While all of the specified content can be used as environments, not all will be suitable. Using 360 content or large models as environments is generally recommended.

To specify your content as being an environment rather than a normal object, go to the Objects tab, and find the corresponding card for that content. If it is a compatible file type, in the bottom left there will be a "Move to Custom Environment" option. When you select this, you will need to confirm the move, as the content will not be available to be placed as a normal object while it is functioning as an environment.

Once you have specifed the object, move to the Environments tab, and select the Custom subtab. Here, you will find a list of all content you have selected to be custom environments. These work the same as normal edify environments, information on which can be found here.

Environment Tools

Environments have a number of the same tools as normal 3D objects, depending on if they are still appropriate. These can be accessed within the Tools tab, at the bottom of the left hand menu, under "Environment Tools". Each of these have their own dedicated support page, which you can find below. The difference is that, rather than applying their effects to an individual 3D model, they are instead applied to the full environment:

  • Slicing
  • Layer

AEC Tools

Edify's Architecture, Engineering and Construction toolkit is also accessible within AEC environments. These are tools designed for use with 3D models of buildings, but may also find use within other environments.

The Compass tool is fairly straightforward - when toggled on, a simple compass will appear at the feet of the user.

The Sun Cycle tool can be used to determine the position of the sun and thus corresponding light levels and shadows at different points of the day. The tool enables users to specify a particular location in the world, the date, and time of day to get an accurate position of the sun.

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